More trade slots

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Why can’t we have a Steam-like trading system? :stuck_out_tongue:

Because it’s easy to come up with ideas for features and there isn’t time to get all of them done.

If we can only have one trading feature next year, I want stacks.

A more useful comment would detail what you like about the Steam trading system that the ROBLOX system doesn’t have. Because they are very similar.

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I mean I kind of just assumed that adding something as simple as stacks and more slots wouldn’t take a lot of work to do, and would be best to do and implement at the same time.

I’d actually really enjoy the stacking first. It would make hoarding hats a lot more worth it so you can trade them off all at the same time. Pass on collections to other people.

Honestly just having stacks would be the best. Then more slots.

But having both would be neat still

THIS WAS MADE IN 2015 AND IT’S 2017. WHAT ARE THE WEB DEVELOPERS DOING? :roll_eyes:

We need a trading system similar to steam, where it’s just infinite

Please refrain from comments such as these.

The Feature Requests category is a way for us to inform engineers about features that we may be interested in. It does not mean that everything that is posted here is guaranteed to happen, no matter how many or few responses / upvotes / etc it elicits. All Feature Requests are weighed internally for their envisioned impact, whether they fit with Roblox’s vision at that time, and the amount of different use cases that they solve.

More than 4 trade slots has been a need since its introduction in fall of 2012. I remember the day it came out, we were happy to have a system that allowed us to trade securely, but we couldn’t trade more than 4 items. Almost 5 years later, we’re still stuck with the same 4 slots. It’s getting kinda frustrating knowing that allowing us to even have double the amount of trade slots wouldn’t even take half a day to complete & ship.

Having more trade slots will stop a LOT of scamming with multi trading. I support.

As more items are added to a trade, the probability that someone will accidentally overlook something and get “scammed” goes up. It could be insignificant though, I haven’t traded in years.

That’s not how software development works. Something as simple as underscores in usernames was announced in October of 2015 and shipped in February of 2016 (5 months), and this only included implementation/testing and not design.

More trade slots also needs to be researched/design so it doesn’t have negative consequences on the platform – for instance, will more trade slots save more user items that are lost through multi-trade scams than it loses through stealing someone’s entire inventory at once? Do users really need to be able to trade their entire inventory in a single trade, or is just bumping up the number of trade slots (e.g. 10) enough for legitimate trading needs? And when we increase the number of trade slots, how do we change the interface? Do we add a horizontal scrollbar? Add another row of slots?

Design, implementation, and testing are not fast processes – especially on a scale where you have to support a userbase the size of ROBLOX’s. This is not something that could be knocked out in an afternoon. It is likely slated for whenever the trading interface is overhauled, but there are a lot of more prominent pages on that list as well (groups, “community” forums/equivalent, develop page, etc). There are a lot of other users’ needs that need to be addressed as well – not just traders’.

Maybe not an afternoon, but it’s been 5 years…

And ROBLOX has been working on other features this entire time since 2012. Traders are not the center of the universe.

Could’ve fit a little bit of time into something that the whole trade community has been praying for for years. :frog::tea:

They decided to fit in features other communities have been requesting, or features that affected a substantial larger proportion of users. Traders are not the center of the universe – entitlement is not going to get it done any faster.

Neither are the other communities, but whatever. Nothing apart from a out of date design update has been made to the Trade System in 5 years.

No, they’re not. There is a long line of communities in need of web changes, so some are going to be done before others – that doesn’t make them the center of the universe.

The trade system is not the only feature that hasn’t been given attention:

  • Forums have not had a notable update aside from UI changes
  • Every problem present at the launch of groups is still present, excluding features for developers
  • Mobile app has always been severely limiting on what users can do on the site

And all four have been on hold because there are features that affect more prominent communities or the entire site (e.g. avatar editor, catalog, messages, web chat). There are still much higher-priority issues that need to be tackled in addition like botting. The trade system, groups, forums, and the mobile app will all be improved when their turn is up.

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