Morph Armor Blocking Weapon Hit boxes. (R15)

Okay so the morph armor is blocking the hit boxes. Because you can only take damage in certain areas where the armor is not covering it. I want to make it so the armor also becomes a hit box. I’ve tried making the armor can collide off.

Here is the morph:

The Morph Code:

local Players = game:GetService('Players')
local Morphs = game:GetService('ServerStorage'):WaitForChild('Trooper41st') -- Looks for the "Morph" folder you've created earlier.
local visible = false
local recol = ''

function morph(plr, part, location, model, test)
	if plr ~= nil then
		if test == 'Morph' then
			if plr:FindFirstChild('Morph') == nil then
				local Folder = Instance.new('Folder')
				Folder.Name = 'Morph'
				Folder.Parent = plr
			end
		elseif test == 'Coat' then -- The "Coat" and "Pauld" statements can be completely ignored or removed without harming the script.
			if plr:FindFirstChild('Coat') == nil then
				local Folder = Instance.new('Folder')
				Folder.Name = 'Coat'
				Folder.Parent = plr
			end
		elseif test == 'Add' then
			if plr:FindFirstChild('Add') == nil then
				local Folder = Instance.new('Folder')
				Folder.Name = 'Add'
				Folder.Parent = plr
			end
		elseif test == 'Pauld' then
			if plr:FindFirstChild('Pauld') == nil then
				local Folder = Instance.new('Folder')
				Folder.Name = 'Pauld'
				Folder.Parent = plr
			end
		end
		local Folder = (test == 'Morph' and plr:FindFirstChild('Morph')
			or test == 'Coat' and plr:FindFirstChild('Coat')
			or test == 'Add' and plr:FindFirstChild('Add')
			or test == 'Pauld' and plr:FindFirstChild('Pauld'))
		if Folder:FindFirstChild(model) == nil then
			local g = location[model]:Clone()
			g.Parent = Folder
			for i, v in ipairs(g:GetChildren()) do
				if v:IsA("BasePart") then
					local W = Instance.new("Weld")
					W.Part0 = g.Middle
					W.Part1 = v
					local CJ = CFrame.new(g.Middle.Position)
					local C0 = g.Middle.CFrame:inverse() * CJ
					local C1 = v.CFrame:inverse() * CJ
					W.C0 = C0
					W.C1 = C1
					W.Parent = g.Middle
				end
				local Y = Instance.new("Weld")
				Y.Part0 = plr:FindFirstChild(part)
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
			end
			local h = g:GetChildren()
			for i = 1, # h do
				if h[i].className == "Part" or  h[i].className == "UnionOperation" or  h[i].className == "MeshPart" or  h[i].className == "WedgePart" then  
					h[i].Anchored = false
					h[i].CanCollide = false
				end
			end
		end
	end
end
local function RunThings(char,Model, test)
	pcall(function()
		if Model:findFirstChild("Head") then
			morph(char, 'Head', Model, "Head",test)

		end
		if Model:findFirstChild("UpperTorso") then -- Looks for the body part models placed inside of the named folder you made.
			morph(char, 'UpperTorso', Model, "UpperTorso",test)
		end
		if Model:findFirstChild("LowerTorso") then
			morph(char, 'LowerTorso', Model, "LowerTorso",test)
		end
		if Model:findFirstChild("LeftUpperArm") then
			morph(char, 'LeftUpperArm', Model, "LeftUpperArm",test)
		end
		if Model:findFirstChild("RightUpperArm") then
			morph(char, 'RightUpperArm', Model, "RightUpperArm",test)
		end
		if Model:findFirstChild("LeftLowerArm") then
			morph(char, 'LeftLowerArm', Model, "LeftLowerArm",test)
		end
		if Model:findFirstChild("RightLowerArm") then
			morph(char, 'RightLowerArm', Model, "RightLowerArm",test)
		end
		if Model:findFirstChild("LeftHand") then
			morph(char, 'LeftHand', Model, "LeftHand",test)
		end
		if Model:findFirstChild("RightHand") then
			morph(char, 'RightHand', Model, "RightHand",test)
		end
		if Model:findFirstChild("LeftUpperLeg") then
			morph(char, 'LeftUpperLeg', Model, "LeftUpperLeg",test)
		end
		if Model:findFirstChild("RightUpperLeg") then
			morph(char, 'RightUpperLeg', Model, "RightUpperLeg",test)
		end
		if Model:findFirstChild("LeftLowerLeg") then
			morph(char, 'LeftLowerLeg', Model, "LeftLowerLeg",test)
		end
		if Model:findFirstChild("RightLowerLeg") then
			morph(char, 'RightLowerLeg', Model, "RightLowerLeg",test)
		end
		if Model:findFirstChild("LeftFoot") then
			morph(char, 'LeftFoot', Model, "LeftFoot",test)
		end
		if Model:findFirstChild("RightFoot") then
			morph(char, 'RightFoot', Model, "RightFoot",test)
		end
	end)
end

local function MorphUser(User,Team,Class,Morph,name)
	local MorphRoot = Morphs[Team][Class]:WaitForChild(Morph)					
	local Model = MorphRoot:Clone()
	local char = User.Character
	RunThings(char,Model,name)
end
local function Body(depth,height,width,Char)
	for _,v in pairs(Char.Humanoid:GetChildren()) do
		if v.ClassName == 'NumberValue' then
			if v.Name == 'BodyDepthScale' then -- Looks for any changes made to the depth, height and width variables.
				v.Value = depth
			elseif v.Name == 'BodyHeightScale' then
				v.Value = height
			elseif v.Name == 'BodyWidthScale' then					
				v.Value = width
			end
		end
	end
end
local function Finale(Char)
	for i,v in pairs(Char:GetChildren()) do
		if v:IsA('Accessory') or v:IsA('Hat') then
			v:Destroy()
		end
	end
end
local function Finale0(Char)
	for i,v in pairs(Char:GetChildren()) do
		if v.ClassName == 'MeshPart' or v.ClassName == 'n/a' then
			v.Transparency = 1
			if v:FindFirstChild('n/a') then
				v.face:remove()
			end
		end
	end
end
local function Finale1(Char)
	for i,v in pairs(Char:GetChildren()) do
		if v.ClassName == 'MeshPart' or v.ClassName == 'Part' then
			v.Transparency = 1
			if v:FindFirstChild('face') then
				v.face:remove()
			end
		end
	end
end
local function Finale2(Char)
	for i,v in pairs(Char:GetChildren()) do
		if v.ClassName == 'MeshPart' or v.ClassName == 'Part' and v.Name ~= 'Head' or v.Name ~= 'LeftHand' or v.Name ~= 'RightHand' then
			v.Transparency = 1
		end
	end
end
local function Head(head,Char)
	for _,v in pairs(Char.Humanoid:GetChildren()) do
		if v.ClassName == 'NumberValue' then
			if v.Name == 'HeadScale' then
				v.Value = head
			end
		end
	end
end

Players.PlayerAdded:connect(function(Player)
	Player.CharacterAdded:connect(function(Character)
		wait(2)
		visible = false

		repeat wait() until Player.Team == game.Teams["41st Elite Core"]
		if Player:GetRankInGroup(12639576) == 1 and Player.Team == game.Teams['41st Elite Core'] then -- Changing these variables alter the morph functions entirely.
			Body(1,1,1,Character)
			MorphUser(Player,"NAME HERE","NAME HERE","NAME HERE","Morph") -- Don't change the name for "Morph"
			Finale(Character)
			Finale1(Character)
		end

	end)
end)

Here is a picture of the explorer when morphed:

Thank you!

Can you show us the guns damage code?