Morph doesnt have animation

Hello, for a long time ive been trying to make morphs for my fnaf game and now i was able to do it except that theres no animation playing. i dont want to have a custom animation i just want to have the normal R6 animation.

inside the humanoid is the “Animator” and each thing has a weldconstraint so it can weld to their limb
part. By no animation i mean that the character moves but every limb and everything stays in the same position forever, even when i jump fall climb sit and everything and i just dont know what the problem is. if you can help me i would appreciate it

Try to unanchor all of the parts. If any of the parts are anchored, the part will not be able to move, which stops the animation from playing

nope, everything is already unanchored

If you put the model up in the air and run the game, it falls down?

No, it stays it place but it still says its unanchored but i think its because of the weldconstraints

Ok, that is most likely because some of the parts are anchored. How did you check to see that they’re all unanchored?

Adding onto this, some of the parts may be unanchored, but some of them could still be anchored.

i just selected them all and checked if the “anchor” button is triggered or not and btw when i put it in the air it falls to the ground WITHOUT being split into a million pieces

I went ahead and tested this myself in studio. I put a rig into the game, anchored the HumanoidRootPart, and unanchored every other body part. The anchor icon shows the model is not anchored, even though the HumanoidRootPart is anchored.

Try selecting your model, then clicking the anchor button so that the entire model is anchored, then click the anchor button again to unanchor the entire model.

tried it but still no animation

Attempt to clone animation scripts from somewhere in the game, most likely ReplicatedStorage, and then paste them into the Morph after it is set as the Players Character.
Make sure to disable the script too, and enable it after you clone it.

i did that before, but it still didnt work