Morph Kit Thing

Hi! I’m the build guy, and I have built (but it’s mainly code) this morph kit thing! It’s activated via proximity prompt and will float the player up, and then turn them into the current morph.


Item Saving

It’s been coded to keep all previous items. If you had extra items, it won’t wipe those and give you the starter items, it will keep them, and it will also keep what your are holding in your hands.


Bubblechatting

Once the prompt has started to be activated, it will make you say that it’s started. If you let go or it finishes, then it will tell you that the process finished, I had to kind of choose a word that meant worked and also canceled, something neutral, as there is seemingly nothing to allow me to differ a player letting go and it finishing.


Proximity Prompt Details

ObjectName on proximity prompt will automatically set to the morph name.


Discovered Bugs

  • None at the moment, post them in the comments if/when found

Progress

  • Currently on hiatus.

Video

Morph Kit Test - YouTube

Get the model here!

https://www.roblox.com/library/6239143478/Morph-Kit-2-0

Or test it in this game

https://web.roblox.com/games/6051459849/Testing-Place-2-0

8 Likes

Looks good! I’m gonna check this out later :smiley: :+1:

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I am planning on remake it with a module script to be a little more efficient, thanks for checking it out!

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How do I change the morph animation?

The float up? You can remove the line of code. It should be easier once I make it a module.

No, i meant like the character animation

You go into the model’s Animate local script, you open up it’s children, and from there you can see the animations, and change them. This won’t break anything as long as you don’t rename it.

Suggestion! A version that turns you into a cloned custom rig that’s stored in replicated storage? Like, it will reference the model in rep storage, perhaps by a remote event