Why does the morph rotate slower than the players camera?
Why does the morph rotate slower than the players camera?
If you are using a body gyro, have you tried lowering the damping?
I’m not using a body gyro, I’m unsure why it appears this way as well
Hmm, are you then using an align orientation object or are you just CFraming the model every frame? If you are using align orientation you could try increasing it’s responsiveness.
Reduce the friction of the part instances which make up the morph.
Learn more here:
https://developer.roblox.com/en-us/api-reference/property/BasePart/Friction
How would I reduce the friction?
It’s a component of the property “CustomPhysicalProperties” which belong to all part instances.
https://developer.roblox.com/en-us/api-reference/property/BasePart/CustomPhysicalProperties
Although I figured out how to reduced the friction to 0, this does not change anything. I still spring around.
I had to make the humanoid root part bigger…