Morphy - Would you play it?

Morphy is a game that is currently in development by UNexus Studios. I am sure you have seen posts regarding UNexus, as we are a company that was recently founded. Anyways, our game, Morphy is a Morph-and-fight adventure game that is currently being shifted to a medieval style morph-and-fight. It currently has a nice start area to spawn in, and we are working on adding some shops, morphs, and weapons. We work on it each day in shifts, since different people can work at different times. I know that the roblox community has been being bogged down by some of my recent posts, but please take the time to check Morphy out and vote!

https://www.roblox.com/games/3695089692/Morphy-Pre-Alpha

  • Yes, I think I would play it
  • I would play it if it gets updated frequently
  • No, I wouldn’t play it

0 voters

Thanks for the feedback!
-UNexus Studios Staff

6 Likes

Can we have more players try this game out?

1 Like

more votes wanted! We want as accurate results as possible

It would seem that the game is in a stage far too early to accurately give my impressions. But, here is a good way to test if your game is ā€œfunā€.

Play it with your friends. Can you last 30 minutes? That’s your answer.

7 Likes

Right now, the game just seems like a mix of random models

3 Likes

all of the free models will be replaced by tomorrow, and we will be adding quests this week

1 Like

Then why would you post this topic today, if assets like those are being switched out tomorrow? it seems like you’re jumping too early with this, and because of how you’re planning to switch things up, you have poll results that are now void and hold little to no value, since it’s based off of what we see today, not tomorrow.

4 Likes

Here are some points I’d like to raise:

  1. The starter morph in the spawn area does not fit your ā€˜medieval style’ you intend to have.
  2. Said morph makes a temporary notification at the bottom of my screen saying ā€˜Made by Zakblak20’, I looked them up in your UNexus group and they weren’t in it, let alone a member of the development team. Seems like a free model, and I would strongly advise against using them.
  3. The tools you get in-game consist of a modern pistol and the Roblox gear Trench Warfare Shotgun which doesn’t give a medieval feel to the game.
  4. The fall damage trigger is too sensitive, I jumped off a rock only slightly taller than my avatar and I lost about a quarter of my health.
  5. The scenery is very empty. Add structures like castles, paths, houses, different ā€˜shops’ (or whatever the medieval equivalent), add torches and also a day/night cycle.

I had the pleasure of meeting you in-game, and there are some issues we raised that I will repeat here to ensure they get resolved.

  • Music On/Off needs to be removed.
  • Everybody gets a ā€˜Project Manager’ tag in the chat.
  • The pistol does not deal damage, but it does on the client. (If you ask me you should just remove the pistol as it’s completely unnecessary and doesn’t fit your visions of the game.)
3 Likes

We will work on fixing these issues! Thanks for the feedback!

I guess since no one has noticed, I might aswell say this. You can clearly see the Kolh’s Admin Commands UI blocking the Music button. There’s a way you can change this. Just look in the Settings script.

Oopsie, I didn’t see that the UI was removed.

1 Like

Be careful you didn’t leave some type of backdoor.

What do you mean by that? I don’t understand

Backdoors are essentially code that are in free models that can be harmful and dangerous. Considering there’s many free models in the game, there’s a risk.

Gotcha. We are working on replacing the free models with our own creations

Don’t know if your game indeed does have the Khol’s admin plugin installed but I’m basing this message of Pancake’s post about the UI… etc

I really discourage you from using that plugin as it always had sketchy stuff involving with them and backdoor’s

1 Like

image
A backdoor isn’t the only threat, there can also be a virus. I already found one that needs to be deleted.

5 Likes

In the future, be careful to never use free models/untrusted plugins, even for placeholders.

2 Likes

We have already taken admin commands out

this Is what the script says:

	check = part:findFirstChild("Fire")
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1000000
	check.Heat = check.Heat  +1000000
	end
end


script.Parent.Parent.Touched:connect(Spread)```

Could there be harm in this?