The starter morph in the spawn area does not fit your ‘medieval style’ you intend to have.
Said morph makes a temporary notification at the bottom of my screen saying ‘Made by Zakblak20’, I looked them up in your UNexus group and they weren’t in it, let alone a member of the development team. Seems like a free model, and I would strongly advise against using them.
The tools you get in-game consist of a modern pistol and the Roblox gear Trench Warfare Shotgun which doesn’t give a medieval feel to the game.
The fall damage trigger is too sensitive, I jumped off a rock only slightly taller than my avatar and I lost about a quarter of my health.
The scenery is very empty. Add structures like castles, paths, houses, different ‘shops’ (or whatever the medieval equivalent), add torches and also a day/night cycle.
I had the pleasure of meeting you in-game, and there are some issues we raised that I will repeat here to ensure they get resolved.
Music On/Off needs to be removed.
Everybody gets a ‘Project Manager’ tag in the chat.
The pistol does not deal damage, but it does on the client. (If you ask me you should just remove the pistol as it’s completely unnecessary and doesn’t fit your visions of the game.)
I guess since no one has noticed, I might aswell say this. You can clearly see the Kolh’s Admin Commands UI blocking the Music button. There’s a way you can change this. Just look in the Settings script.
Backdoors are essentially code that are in free models that can be harmful and dangerous. Considering there’s many free models in the game, there’s a risk.
check = part:findFirstChild("Fire")
if check == nil then
script.Parent:Clone().Parent = part
elseif check ~= nil then
check.Size = check.Size + 1000000
check.Heat = check.Heat +1000000
end
end
script.Parent.Parent.Touched:connect(Spread)```
Could there be harm in this?
The script is obviously trying to set the fire to an absurd amount. If it weren’t for the fact that roblox caps the maximum fire size, this could easily ruin your game.
If you’re going to make a game, make sure that the point of it is straight forward with directions such as a tutorial that could make it much easier for the players to start off.
I’ve found that script is still harmful, while there isn’t actually a fire, it did end up screwing with one of my round scripts, for whatever reason I don’t remember and I had absolutely no idea why it was breaking.
Turns out, something completely random as a fire script did it, lmao.
I don’t think the game is very indulging. You just kill other players while running around tunnels; it needs more of an objective.
The morph system could be changed as well. Morphs as a whole on roblox are being replaced with more advanced customization features. You could have it so that players instead find hats and accesories, that they could put on their avatar later