Most efficient way to compare hundreds (potentially thousands) of positions while keeping script activity low?

this is actually insane, combined script activity of the npc script and the actor script never goes higher than half a percent for 1000 rendered npcs, thank you

I have a thread discussing about measuring the number of parallel threads that can be utilized by a player’s device:

A parallelized raycast minimap project:

And a Roblox game that actively uses parallelization for gameplay:

You can try out the game and see the parallel work in action via the microprofiler!

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