So how could I store data for a plugin for a user? I heard of some plugin:SetSetting
function of some sort, but I think it said you shouldn’t use it often, which I probably will be. So is there a more efficient way or anything?
The page about it on the Api Reference Manual does not give any warning to not call the function frequently. Data could also be stored by creating a folder in the game and storing the data there, but the data would not carry over to other games and could easily be deleted through the explorer.
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Oh. I swear I saw somewhere that it’s bad to call it too often.