I want to make a magic attack where depending on the amount of time you charge the bigger the attack is but I have no idea where to start.
To achieve this, you would find the time that has passed.
local Clock = os.clock()
local UIS = game:GetService("UserInputService")
local StartTime = os.clock() - Clock
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.E then
StartTime = os.clock() - Clock
end
end)
UIS.InputEnded:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.E then
local EndTime = os.clock() - Clock
local Damage = EndTime - StartTime
print(Damage)
end
end)
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