For a while now, I’ve been struggling to scale NPC’s in an efficient method.
I’ve looked quite a bit in the devforums looking for a convenient way of scaling NPC’s without the NPC’s having their limbs inside each other or not attached to the body when I change the size of the NPC’s.
For example, the height of an NPC for when I change it from the original size imported into studio results in this:
I’ve heard of the method of changing the parts of the body individually based on the scale you desire using OriginalSize, but this post was made in the hopes that there is a more efficient, faster way to scale these like a plugin etc.
I’ve been using that plugin to resize my models for a long time, but it doesn’t size NPCs correctly. Resizing using this plugin also results in the pictures on the post for me.
You can edit these number values inside the NPC’s humanoid. In case you don’t see them there, you can also just make the values yourself. I believe this only works for R15.