So I’m making a GUI based game, and I’m wondering how I could minimize the memory and rendering power the workspace would take up. I have already:
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Deleted everything except for Baseplate and spawn location
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Set everything in terrain to 0
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Set the streamoutbehaviour to 0
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Set the StreamingMinRadius, StreamingTargetRadius to 64
What else can I change to make the 3d space take up as little resources as possible?
Thank you in advance!