Most performant way to setup the 3d space?

So I’m making a GUI based game, and I’m wondering how I could minimize the memory and rendering power the workspace would take up. I have already:

  • Deleted everything except for Baseplate and spawn location

  • Set everything in terrain to 0
    image

  • Set the streamoutbehaviour to 0

  • Set the StreamingMinRadius, StreamingTargetRadius to 64

What else can I change to make the 3d space take up as little resources as possible?
Thank you in advance! :smiley:

maybe you could do something with the lighting?