Motor6D and Animations

Hey guys!
I have a quick question about animations and motor6d
I have a large number of weapon animations, but they were all animated incorrectly, in the animation the Motor6D for stuff like bolts/pumps and magazines was parented to the wrong place
and now with the correct parent it doesnt move on the animation.

Is there a way to procedurally change the animation’s Motor6D path rather than redo all of the animations?

since you said the motor6ds got parented wrongly you sadly have to redo every animation

the other workaround for the parts to also move is being lazy and use welds for parts u dont want to be animated but still wanna move w the main part