I made an animation in moon animator. I used motor6D for that while animating and it did work, but it doesn’t work in game
This is my motor6D injection script:
game:GetService("Players").PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
wait(5)
local M6D = Instance.new("Motor6D", char.RightHand)
M6D.Part0 = char.RightHand
M6D.Name = "Handle"
end)
end)
game.ReplicatedStorage.ConnectM6D.Event:Connect(function(char,location) -- location = tool's handle
char:WaitForChild("RightHand"):WaitForChild("Handle").Part0 = char.RightHand
char:WaitForChild("RightHand"):WaitForChild("Handle").Part1 = location
end)
game.ReplicatedStorage.DisconnectM6D.Event:Connect(function(char)
char.RightHand.Handle.Part1 = nil
end)
It runs everytime the tool is equipped and unequipped. I’m also making multiple tools so I can’t change the motor6D to the handle upon spawn already