Basically, all motor6d animations (be it setting desired angle, or using an animator) fail to render/update on assemblies you don’t have network ownership over. on this game: Steam & Steel - Roblox
I don’t know what I’m doing with the motor6ds on at this place, but it doesn’t matter if they’re client side or server side motor6d, they just refuse to update until you get network ownership.
this issue tends to get worse as player count increases on the server.
Expected behavior
I expect that the Motors, Motor6ds, and humanoid animations work as intended, updating their cframe regardless of network ownership.