I wanted to animate some wings for a star glitcher model by tweening the C1s but setting the orientation always ended up with a strange and huge number, even with decimals
(dont mind the ugly ui it has different colours in game)
CFrame.Angles() takes in radiants instead of degrees, in which a full 360 turn is 3.14… aka 2 pi
Try using math.rad() to convert them to radiants like so
if @Cliosow’s solution doesnt work as intended try wraping the values in CFrame.new in a Vector3.new CFrame.new(Vector3.new(0, .125, 0)) CFrame.new(Vector3.new(0, .25, 0)) CFrame.new(Vector3.new(0, .5, 0))