So I’m a little new to animating models, but I’m running into an issue. When trying to connect parts using a Motor6D, it moves the position of the part completely. What I do to get around this is just changing the position back to the original using the Command Bar (since you can’t manually move the position.) It stays the way it should for the session in which I created it, but when I join back, it’s back to being broken. (Picture below.)
I’m not too sure how to get around this anymore. I really would like to animate the model, so I don’t want to make it all just one mesh. Below this the hierarchy.
Use the C0 and C1 properties of the Motor6D to set up the Position and Orientation of the 2 Parts just like you would with a Weld.
If you just have a simple sliding animation then set the C0 to position the 2nd Part where you want it, then change the C1 CFrame to move the Part.
If you have a more complex movement that angles the Part during the animation then set the C0 and C1 to make the Motor6D joint between the Parts at the location you want. Like setting up a Robloxian’s shoulder joint. You want the joint to be at the position where the shoulder joint would be with the C0 and C1 offsets in relation to the torso and arm Parts.