In my game there are tools that have animations that only work using Motor6D’s, however, they seem to be impacting physics while holding them, which for example results in Shift Lock + W + A or D (so basically moving sidewards and forwards while shift lock is on) being completely messed up.
Does anyone have any idea how to fix this?
Any help appreciated.
Here’s the code for the Motor6D’s (pretty basic):
local char = script.Parent
local hum = char:WaitForChild("Humanoid")
local function childAdded(obj)
if obj and obj:IsA("Tool") then
local handle = obj:FindFirstChild("Handle")
if handle then
local rightArm = char:FindFirstChild("Right Arm")
if rightArm then
local rightGrip = rightArm:FindFirstChild("RightGrip")
if rightGrip then
rightGrip.Enabled = false
local motor = script.ToolGrip:Clone()
motor.Part0 = rightArm
motor.Part1 = handle
motor.Parent = rightArm
motor.Enabled = true
rightGrip.AncestryChanged:Connect(function()
if rightGrip ~= rightArm then
motor:Destroy()
end
end)
end
end
end
end
end
char.ChildAdded:Connect(childAdded)