Motor6D Problem

Hello developers,

I made a simple tool that allows you to play an animation whenever it is equipped, and I used a motor6d to make it look smooth and nice. The problem is, the Motor6D isn’t active, Part0 is basically the player’s right arm (R6 character), and the Part1 is just the tool’s handle.

Properties:

image

Tool’s Children:
image

Why isn’t it active?

Any help would be appreciated! Thanks.

in the Tool.Equipped function put this code at the very top,

local x = rightarm:WaitForChild('RightGrip', 99999)
if x then
  x:Destroy()
end

you will have to instance the rightarm variable as the characters right arm. lmk if it does the trick

1 Like

Works like a charm, thanks so much :smiley:

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