Can you change the Part1 of a motor6d mid animation?
Yes you can. If you need to change Part1 while an animation is running, you can do so by replacing the parts that are currently attached to the motor.
An example:
local motor6D = somePart:FindFirstChild(“Motor6D”)
local newPart = game.Workspace.NewPart – the new part you want to attach
motor6D.Part1 = newPart – change Part1 to the new part
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