When i attach player to model with m6d for animation player teleports to model
Video:
Code:
local rock = folder.Rock:Clone()
rock.Motor6D.Part1 = char:FindFirstChild("Right Arm")
rock.Motor6D.Part0 = rock.Handle
rock.Parent = char
model:
All parts unanchored and can’t collide
1 Like
Sadly, it’s problem with motor 6D, they are sometimes hard to configure, usually you should swap part 0 and part 1, if it doesn’t help you should anchor model
Root priority also matters as explained below, probably the rock became the new root part and caused the movement.
The character that moves depends on root priority.
The engine will get confused if 2 root parts are welded.
Try changing the root priority of the one being grabbed to a higher number.
2 Likes
system
(system)
Closed
July 18, 2024, 12:26pm
#4
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