Motor6d teleports player to model

When i attach player to model with m6d for animation player teleports to model

Video:

Code:

	local rock = folder.Rock:Clone()
	rock.Motor6D.Part1 = char:FindFirstChild("Right Arm")
	rock.Motor6D.Part0 = rock.Handle
	rock.Parent = char

model:
image
All parts unanchored and can’t collide

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Sadly, it’s problem with motor 6D, they are sometimes hard to configure, usually you should swap part 0 and part 1, if it doesn’t help you should anchor model

Root priority also matters as explained below, probably the rock became the new root part and caused the movement.

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