Motor6d.CurentAngle Changing after Animation Plays

I want my CurrentAngle to not be changed, and remain 0

Ive tried to re-add the Weld Animation Event, i honestly dont really know how i can debug this since i dont see a lot of people talking about it online,

Im following this tutorial series,

The creator seems to have helped someone fix this issue but is very vague on how to go about it in the comment section, hoping someone can expand on it is its the only hint i really have atm

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Just a shot in the dark here (I hate animations and the thought of having to deal with them) but it could be the animation priority (likely of the unequip animation). If that doesn’t work, hopefully someone else could shed a light on this.

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A temporary fix would be to reset/set the motor6d to the original orientation, position, and “current_angle” since then it will be back to normal, as those are the only values i see change in. Im not entirely experienced in moon animator,

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I was able to find an answer to this issue, the solution in this post works for me, however i noticed that there are still some people with this issue that this solution doesn’t work for.

I’m hoping people can expand on their own solutions on how to fix this kind of bug before i close this post so any others who wander here can read up on it more as it seems to be an under talked about topic. Goodluck everyone!

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I had that same thought after making this post, however it seems to ignore the change in my situation for some reason

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