Motor6Ds Directly Affected By Frame Rate

When I was testing with my new 120hz laptop display and a DLL injector that unlocks the frame cap, I noticed that Motor6Ds in an upcoming game go a lot faster than they should. The video above shows a green part with a BodyAngularVelocity (expected result) and a red part with a Motor6D. The speed of the red part decreases when the frame rate decreases, and increases when I unlock the frame rate.

Repro file: Motor Speed Bug.rbxl (13.9 KB)
Frame rate limiter: https://www.roblox.com/library/393398335/Render-Settings-Plugin

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Funny, the animations on character also gets slower when they lag or get bad frame rates. That sure is probably expected or not.


Or maybe not, I’m not entirely sure.

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This explains my old computer having super slow Motor6Ds… Funny.

This is probably just that somebody forgot to move this to physics code instead of frame update (or not)

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I have a fix for this issue, I will try and get the fix out as soon as possible. The fix should be released in a couple of weeks.

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thank you thank you thank you

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Has this fix been pushed? I don’t have an easy way to test it myself and I’m planning on creating things that rely on precise timing of Motor6D rotation

I forgot to update the thread, sorry! This fix has been enabled for a few months now :slight_smile:

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