I have been making tools and characters in Roblox again, but there’s a problem that keeps appearing.
The Motors are acting as if the original position of the motor is somewhere else, have a look-see.
That’s the real Position of the joint but it rotates like this.
Weird position and keep looking,
it rotates like this, and I have no idea why. Can anyone help me?
I’m using rigs from the rig creator off of Roblox, so everything is normal
This also happens to some of the weapons I make, where it makes a weird position to rotate off of, or it just rotates another part and not the one it’s connected to.
As you can see here, its pivot is at the front of the face. If your trying to rotate the neck, try messing around with the hierarchy of the eyes.
I’m guessing that (because of the eyes) Its focusing more of the rotation in the front, because 2/3 head joints are there.
The solution to these problems? I’m not sure. The best you can do is make the mesh in blender, make the bones and edit the animation weight for each eye.
Yes, the eyes do seem to be doing something. But why, I’ll try to make it a mesh even though I wanted it to be simple. But do you have any idea why it does this? since the eyes really shouldn’t be affecting a motor that isn’t even connected to it
I am just spawning a rig then connecting Eyes to it using Easyweld, Which doesn’t really do anything different than doing it by hand.
Also, how would I share the file never done it before, would love to share it it just has the model in there
You save the whole game using the “Save to File As…” button, makes a file saving everything currently in the game. File > Save to File As...
Or you can right click a model and press “Save to File”, does the same thing, but only the model.
After that, you can upload its file to the forum here. The upload button is next to the text modifiers, signaled with an arrow moving upwards with a server at the bottom.
Alrighty. Ill be using RigEdit lite for this, moves motor origins and that.
This is your model, currently the eyes don’t rotate with the rest of the neck, which is kind of weird but ill fix that.
What I’m doing is fixing the eye anchors to the neck, this means no matter what, your rotating with the necks origin.
Now that we did that, it should rotate normally with the rest of the neck.
What I haven’t said yet is the potential problems with why that happened in the first place, the parent bone of the eye and neck might be one of the eyes.