I am trying to transform the Motor6d cframe on a server script as to replicate an “animation” for all players to see. However this does not work for me. I have used runservice.stepped.
Here’s my code
local player = script.Parent.Parent.Parent
local enabled = false
script.Parent.Check.Event:Connect(function(enabled1)
enabled = enabled1
end)
game:GetService("RunService").Stepped:Connect(function()
if enabled == true then
player.Character.RightUpperArm.RightShoulder.Transform = CFrame.new()
player.Character.RightLowerArm.RightElbow.Transform = CFrame.new()
player.Character.RightHand.RightWrist.Transform = CFrame.new()
end
end)
I’ve no idea what is happening. Any help is appreciated!
You’ll require a remote to facilitate interaction between clients. The server will need to tell all players to handle the Transform setting on their end as indicated either by itself or another client.
There won’t be any problem the runservice.stepped timing either? Just asking because i wont be able to check til tomorrow. And now it makes sense to me more. Thanks