You can write your topic however you want, but you need to answer these questions:
- What do you want to achieve? Keep it simple and clear!
I’m suffering from a bug while developing my obby creator-like game, I would like a way to fix it and scripting examples would be helpful!
- What is the issue? Include screenshots / videos if possible!
My game:
Obby Creator:
Whenever i move my mouse to position far away from the part, it sizes up.
But it works normally in Roblox: Obby Creator. I feel like using raycasting is not the greatest solution, anybody have any ideas?
As you can see that is not want I want as I am trying to creating a sizing system similar to that of roblox studio. The red orb thingy should be aligned with the mouse instead of going somewhere else
- What solutions have you tried so far?
This type of thing is not popular enough for solutions on devhub, i have spent hours looking.
Ill give 1 robuck to whoever figures out the issue! This should not be a difficult fix!
- Extra Details
Here are 2 parts of my code that are related to the issue.
Functions
function roundToStep(initialValue:number,step:number)
if typeof(initialValue) == "Vector3" then
local dividedvalue = initialValue/step
local roundedvalue = dividedvalue:Floor()*step
return roundedvalue
else
local roundedValue = math.floor(initialValue/step)*step
return roundedValue
end
end
function findaxis(l,s, f) -- oh this looks confusing, this just turns all values in the vector3/cframe not on the target axis (l) to f, and the value on the target axis to s.
local function fi(f,strin)
if typeof(f) == "CFrame" or typeof(f) == "Vector3" then
return f[strin]
else
return f
end
end
local thing = Vector3.new((l == "X" and s) or fi(f,"X"), (l == "Y" and s) or fi(f,"Y"), (l == "Z" and s) or fi(f,"Z"))
return thing
end
--[[ The issue may be with this find3dmousepos function!!! ]]---
local function find3dmousepos(Part, MaxRange) -- "Part" is what you filter
local MousePos = US:GetMouseLocation()
local Origin = workspace.CurrentCamera:ViewportPointToRay(MousePos.X, MousePos.Y)
local IgnoreParams = RaycastParams.new()
IgnoreParams.FilterDescendantsInstances = {Part}
IgnoreParams.FilterType = Enum.RaycastFilterType.Exclude
local Result = workspace:Raycast(Origin.Origin,Origin.Direction * 100000, IgnoreParams)
return Result and CFrame.new(Result.Position) or CFrame.new(Origin.Origin+Origin.Direction)
end
Mini Function in Main Function
v.MouseButton1Down:Connect(function()
if CurrentlySizingPart == false then
CurrentlySizingPart = true
local startMousePos = v.CFrame.Position
local startPos = Part.Position
local startSize = Part.Size
MouseMovingConnection = Mouse.Move:Connect(function()
local delta = roundToStep((find3dmousepos(Part,1000).Position - startMousePos)[Letter],1)
local axisVector = findaxis(Letter, 1, 0)
local sign = math.sign(delta)
local magnitude = roundToStep(delta,1)
local offset = axisVector * magnitude
local newSize = oldSize + offset
local newPosition = originalPosition + (axisVector * (magnitude*-Number / 2))
Part.Size = newSize
Part.Position = newPosition
end)
end
end)
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category. Ok i get it you bot