local Players = game:GetService("Players")
local lPlayer = Players.LocalPlayer
local mouse = lPlayer:GetMouse()
local function mouseClick()
print ("hi")
end
mouse.Button1Down:Connect(mouseClick)
when I use this in the game it works but when i try to click on a gui in the game, it prints the message no more. How do you fix it?
1 Like
try this
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
Mouse.Button1Down:Connect(function()
print("Hi")
end)
oh you’re trying to do it to guis also, then you can always do a script for all guis or find a better way
exampe (a local script for the gui) :
script.Parent.MouseButton1Click:Connect(function() -- button you want to connect
print("hi")
end)
Use:
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
print("ButtonDown")
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
print("ButtonUp")
end
end)
5 Likes
actually use, @ancadejo10 's solution i never thought about somehing like that
thank you this works. But just wondering why can’t the mouse.Button1Down work on gui’s also?
It doesn’t for guis you use MouseButton1Click in a local script. Let’s say it’s in the button then like this:
script.Parent.MouseButton1Click:Connect(function()
print("Clicked")
end)
1 Like
thats exactly what i wanted to tell him