What could I do to make the mouse stay in the center while in third person?
I tried the inputservice’s mouseBehavior thing but it didn’t work. Any help?
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set the MouseBehavior property of UserInputService on RenderStepped
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Yep, exactly. I do this every RenderStepped
uis.MouseBehavior = Enum.MouseBehavior.LockCenter
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Ok thanks for the responses everyone I’ll test them out