Mouse center higher on gamepad

I have the Mouse locked at center

UserInputService.MouseBehavior=Enum.MouseBehavior.LockCenter

But if I play with a gamepad the mouse center is much higher.
The gameplay of my game relies on the mouse always being in THE center, does anyone know any fixes for this?
Thanks.

This is due to built in core scripts. You could try forking them, but that may end up being pointless. Also, you will not receive updates to these core scripts you over-ride.

Another option you have is to cast your own ray from the center of the screen and use that instead of the mouse object.

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Thanks man
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