Mouse cursor can't reach as far in Studio

I think the Roblox Mouse cursor may have been changed to run on lua recently, and the ray it draws to see what you’re clicking maxes out at 2,000 studs.

Repro: Move a part 3,000 studs away from the camera and try clicking it. You can’t anymore. You have to do this awkward click+drag to hopefully select the correct part within the selection rectangle.

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You’re right.

I think it’s around 2048 studs though

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Can reproduce this but as @TheAmazeman said, it seems to be around 2048 studs. I noticed I was having to do the click+drag selection a lot more recently, but as I was working on something new I couldn’t really compare it to the old behaviour.

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Was there a cap before? Am I wrong or isn’t this a performance optimization?

I believe there was a cap before, but a considerably larger one. It may be a performance optimization, but I’d prefer having the option to increase the cap even if it meant a slight performance decrease.

i think its to prevent potentially unwanted selections if you’re on a really big map, if you click on what appears to be sky (render distance, parts popped out?)

Render distance is 50x the click distance.