I connected a function that changes the UserInput
’s MouseIcon
to the the Menu
being opened and closed
serviceui:GetPropertyChangedSignal("MenuIsOpen"):Connect(function()
if serviceui.MenuIsOpen then
menumouseset()
menuopen = true
else
menuopen = false
updmouse()
end
end)
Behavior in Roblox Studio:
Behavior in Roblox:
Expected behavior
I much prefer the former’s behavior to the latter’s. The MouseIcon
should be changeable upon the Menu
opening.