I connected a function that changes the UserInput’s MouseIcon to the the Menu being opened and closed
serviceui:GetPropertyChangedSignal("MenuIsOpen"):Connect(function()
if serviceui.MenuIsOpen then
menumouseset()
menuopen = true
else
menuopen = false
updmouse()
end
end)
Behavior in Roblox Studio:
Behavior in Roblox:
Expected behavior
I much prefer the former’s behavior to the latter’s. The MouseIcon should be changeable upon the Menu opening.
Thanks for reporting this issue. We’ve looked into it but haven’t been able to find any problems on our side. Could you check if it’s still reproducible? Also, could you clarify what exactly isn’t matching your expectations? Thanks!
We’ve tried to reproduce this bug internally but without success. We are closing this thread, but please respond with any additional details you can provide that could help our investigation and We’ll be happy to re-open to look into it further.