Mouse Delta always 0, 0

I have my CameraType as Scriptable and it’s Subject is a brick, I was working on a town down setup and I wanted to make my mouse’s movement effect the camera. The following didn’t work:

I think it only works if MouseBehavior is set to something like LockCenter or LockCurrentPosition

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I was just playing around with it with my character in game, that’s a real pain, I guess I have to script my own mouse movement for X and Y

You can use input.Position to determine mouse delta without implementing custom mouse movement.

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