I’m trying to get the direction of wherever the mouse is facing, but it is rather inconsistent with both of the methods I’ve shown below, is there another way for this?
local direction = (mousePos - character.HumanoidRootPart.Position).Unit --1st method
local direction = (Mouse.UnitRay.Direction) --2nd method
local newPos = direction * maxProjectileReach
remote:FireServer(newPos, blahblahparameters)