When a player’s mouse icon is set through a tool using the Equipped event, if the player for example resets and then respawns, the icon seems to remain the same and doesn’t reset back to the normal cursor. I didn’t test this with Player:GetMouse(), though it probably poses the same issue.
[strike]This may be the result of FilteringEnabled with the most recent update as of the other day, though I’m not entirely sure. [/strike] To take a look for yourself, feel free to visit the game I linked below. Equip any tool that sets the mouse icon, and then simply reset. You will notice that your mouse icon remains the same.
I don’t use filtering enabled on pilgrim islands and it happens. Someone in the skype chat mentioned something about having to unset the new Active thing
Yeah, as soon as I heard of that update, I figured it must be related. I haven’t really had much time to look into this, though apparently it’s effecting pretty much everything that sets the mouse icon…