Mouse input inside Studio still terribly dependent on render framerate

If you have been using Studio for a fair bit now, some of you might have noticed this bug with camera movement in Edit mode.
The problem has been present for a few years now and still gets on my nerves.

Problem: Camera movement is snappy and jerky whenever the framerate drops.

Related to Roblox Player: No, this only happens in Studio.

Reproduction:
This bug happens commonly when framerates drop, so check out if dragging an object around with the Dragger Improvements feature lags you a bit. The bug should be present immediately in the forms of camera stuttering and mouse over-sensitivity.

Intensity varies, mostly based on how much your FPS drops.

Notice how my movement quickly returns to normal after I drop the selected objects?

Expected behavior

Movement should be smooth and independent from the rendering mechanism, like in the Player Client. Issue is completely absent from client gameplay.

Thanks for the report! We’ll follow up when we have an update for you.

Bump. This is annoying for consistent development.