If you have been using Studio for a fair bit now, some of you might have noticed this bug with camera movement in Edit mode.
The problem has been present for a few years now and still gets on my nerves.
Problem: Camera movement is snappy and jerky whenever the framerate drops.
Related to Roblox Player: No, this only happens in Studio.
Reproduction:
This bug happens commonly when framerates drop, so check out if dragging an object around with the Dragger Improvements feature lags you a bit. The bug should be present immediately in the forms of camera stuttering and mouse over-sensitivity.
Intensity varies, mostly based on how much your FPS drops.
Notice how my movement quickly returns to normal after I drop the selected objects?
Expected behavior
Movement should be smooth and independent from the rendering mechanism, like in the Player Client. Issue is completely absent from client gameplay.
Also, can you clarify what your expected behavior is here? We try to account for framerate when updating the studio camera so the same cursor movements results in the same camera movements regardless of framerate. When rendering at a lower FPS this will naturally result in larger camera movement per-frame, but that’s by design.
By design? It’s an inconvenience and frankly painful. From what I know, the camera was fixed in the Beta Feature, but in-game it’s still laggy and choppy. Shiftlock also snaps the camera randomly when you toggle it on.
The update fixed it in Edit mode, but a new issue possibly related to this one affects the Player’s Camera in playtesting mode. Also toggling Shift Lock snaps your camera sometimes for some reason. A new thread will be created for this.