Mouse input passes through to dialog bubbles regardless of Active property

Setting Active on a GUI object (Which is supposed to make it sink inputs) does not apply towards Dialog bubbles. The input still passes through and clicks the dialog bubble, activating it. Same applies for ContextActionService w/BindAction (Unless I’m doing something wrong). This is breaking our game, as we heavily use dialog bubbles for servers that go around our club.

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Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up when we have an update for you.

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I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved? We are having a hard time reproducing this issue

Hi Hippie,
Testing now, will edit post momentarily.

Edit: Yes, still occurs. Good testing place to repo is here:
https://www.roblox.com/games/5663970533/Club-Volt?refPageId=a6832361-c7a0-43ee-9a77-e587bd7a1b64

Repo steps:

  1. Open UI (E.g. Dances UI, that’s your best bet, since all buttons are set to active).
  2. When dialog bubble is in background (UI foreground), click the dialog through the bubble.
  3. Bug will occur.

perfect. I will pass on info from engineering when i get it. Thanks.

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