My issue is that the mouse locks in the screen (it appears to be following GUI inset) but when I click it, it decides nope, imma ignore GUI inset until I move my mouse… It doesn’t have anything to do with my Camera Script, as when i disable it, the thingy still happens
Im using Enum.MouseBehavior in UserInputService for what I am doing. Does Enum.MouseBehavior.LockCenter account for GUI inset?
Im using that, I went to that article to see if it explains something… Sure enough, it did not… My issue is that the cursor suddenly decides that it hates the GUI inset (only thing I can think would make this issue) when I click with the mouse…
I think this might be a bug? It wasn’t doing this the other day and today my players have noticed that the position of the mouse is inconsistent with the crosshair in the game.
The crosshair is where the mouse lock cursor was before the latest roblox update, and the cursor moves a little bit every time you click? It also seems like screen size effects where the cursor moves when you click because I tested this in roblox studio and it moved higher up than in a game when you click.