Mouse offset & visual glitches when camera shifted

Hi, I’m trying to make a furniture placement system where it shifts the center of the camera to the left and a menu will show up on the right.

I used this module to offset the camera.

Text is warped, this applies to chat and proximity prompts also, sun rays become black holes at some angles, the clouds are warped, and the cursor position in 3d is off center.

I haven’t been able to find any information for why this happens when I use the module.

I was able to reproduce your issue using camera manipulation.

External Media

The issue you’re having seems to be caused by argument R20, in whatever script you apply camera cframes in.
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I don’t recommend touching these variables in the first place, but this is what the issue is, I believe.

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cant you just use Humanoid.CameraOffset to offset the camera?

Thanks, but if the R20 doesn’t change then the camera’s center doesn’t move, so I’ll probably have to find a replacement

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I’ve tested this but it doesn’t work very well when turning since the character spins around on the screen

Hi I’ve had the same problem and has solved it in my own post

With changes thanks to: