Mouse pos script keeps giving errors

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to make a script that updates the mouse position, and points the models at the mouse’s current position (so that all of the models don’t point at same spot)

  2. What is the issue? Include screenshots / videos if possible!
    Script keeps giving me Set Primary Part CFrame Errors
    image

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I have looked at the dev hub, and ive also tried moving some parts of my script around, giving me different error messages, usually pertaining to whatever is after the Fire client and OnServerEvent(P,Pos) lines
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
    Server script (the one that aims and updates according to local script)

character = script.Parent.Parent
player = game.Players:GetPlayerFromCharacter(character)
local Cooldown = false
script.Parent.ShootBlaster.OnServerEvent:Connect(function()
	if Cooldown == false then
		Cooldown = true
		for i=1,3 do			
			spawn(function()
				local e = game.ReplicatedStorage.bones["DTBone"]:Clone()
				e.Parent = workspace
				e.PrimaryPart = e.HumanoidRootPart
				e.Owner.Value = player.Name
				wait(0.5)
				script.Parent.aim:FireClient(player)
				script.Parent.aim.OnServerEvent:Connect(function(P,Pos)
					e:SetPrimaryPartCFrame(CFrame.new(player.Character.Head.Position + Vector3.new(math.random(-25,25),math.random(5,7),math.random(-25,25)),Pos) * CFrame.Angles(0,math.rad(180),0))
					wait(1.9)
				e:Destroy()
				end)				
			end)
			wait(0.5)
		end
		--updates gui value to start cooldown
		player.PlayerGui.SansBTcd.Value.Value = true
		wait(3)		
		Cooldown = false
	end
	end)

Local script (the one that updates mouse.hit.position everytime event is fired)

script.Parent.OnClientEvent:Connect(function(plr)
			local Mouse = game.Players.LocalPlayer:GetMouse()

	script.Parent:FireServer(Mouse.Hit.Position)

	end)



Check if your Model has a PrimaryPart, that is why you have that error

I have checked that,
image

Can you at least show a video or more of the script?

if the script is working, just add a pcall, should prevent the error.

maybe something like this?

character = script.Parent.Parent
player = game.Players:GetPlayerFromCharacter(character)
local Cooldown = false
script.Parent.ShootBlaster.OnServerEvent:Connect(function()
	if Cooldown == false then
		Cooldown = true
		for i=1,3 do			
			spawn(function()
				local e = game.ReplicatedStorage.bones["DTBone"]:Clone()
				e.Parent = workspace
				e.PrimaryPart = e.HumanoidRootPart
				e.Owner.Value = player.Name
				wait(0.5)
pcall(function()
				script.Parent.aim:FireClient(player)
				script.Parent.aim.OnServerEvent:Connect(function(P,Pos)
					e:SetPrimaryPartCFrame(CFrame.new(player.Character.Head.Position + Vector3.new(math.random(-25,25),math.random(5,7),math.random(-25,25)),Pos) * CFrame.Angles(0,math.rad(180),0))
					wait(1.9)
				e:Destroy()
				end)				
			end)
end)
			wait(0.5)
		end
		--updates gui value to start cooldown
		player.PlayerGui.SansBTcd.Value.Value = true
		wait(3)		
		Cooldown = false
	end
	end)

@garoks12344 Did this work for you?

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