When using mouse shift lock with CameraToggle, it completely breaks, and only offsets the camera, instead of rotating it.
I just noticed it today. There’s a good chance this isn’t a regression though.
- Launch Roblox
- Set camera mode to “CameraToggle”
- Enable on MouseShiftLock
- Toggle camera on (right click)
- Turn on mouse shift lock (shift)
- Turn off camera (right click)
- Toggle moues shift on/off
- Expected result: Character rotates
- Actual result: Character does not rotate
Note that the CameraToggle continues to operate as expected.
Windows 10, Surface Book 3.
This is relatively inconvenient because I would like to use both camera modes.
Have you inserted a ThumbNail camera in workspace @Quenty? Maybe thumbnail cameras will work, mostly that the player has camera movements. Otherwise, in play mode there may be a playercamera and you can configure properties.
This was in a random game, so I have no idea.
When a player is testing in a game, there are player properties. In workspace, if you are playing there would be a “player” thing in workspace. Click the player thing then click on “Quenty”. There may be a player view insidd “Quenty” which may be a property in it. Otherwise, thumbnail cameras in workspace are misforced there. In StarterPlayer, go in the properties and “camera mode”. You can change camera mode on different occasions.
Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up when we have an update for you.