Mouse ViewSize returns 0, rotated frame visibility bug

It happens occasionally and is very annoying. For example, you could check AntiBoomz0r’s “umg it rainz” place: umg it rainz - Roblox

The rain and snow go to the left upper corner sometimes.

EDIT:
here’s the gui frame bug

I’ve never experienced this.

It’s client, so maybe something wrong on your side?

It’s a recent bug, only happened today after I woke up, will probably get fixed sooner or later. Using screen absolute size as a workaround and other people experienced this at AntiBoomz0r’s place, such as Vurse and Scriptural.

But what I’d like more to get fixed is that gui clipping. I’m making a game that involves huge bullet traces and they get clipped off.

[quote] It’s a recent bug, only happened today after I woke up, will probably get fixed sooner or later. Using screen absolute size as a workaround and other people experienced this at AntiBoomz0r’s place, such as Vurse and Scriptural.

But what I’d like more to get fixed is that gui clipping. I’m making a game that involves huge bullet traces and they get clipped off. [/quote]

Rotated UI objects don’t clip. (If that’s what you’re doing)

Let’s say my frame size is UDim2.new(0, 1200, 0, 10)
The frame rotation is -90 or 90 degrees, so it’s pointing up
The frame position is UDim2.new(0, 0, 0, -20), so the center of it would be 0, 600, 0, -15.

Because center + size does not go inside screen, it doesn’t show up. It’s rotated 90 degrees, and is vertical, nope, doesn’t show up.

This is happening for me already since rotating is out. I don’t know why I never reported it.

So yes, this is also happening for me.

I believe ROBLOX clips GUIs if their centre is outside of the screen’s extents - shown clearly by the ‘dot’ on the image of the frame.

It’s actually center + width or height, depending on what side it’s off the screen from.