Currently if your test studio client uses MouseBehavior.LockCenter to lock the mouse while in first person and you switch tabs, the mouse stops being locked and moves freely when you return back to studio.
[Explanation of video]
- I’ve spawned in with mouse lock working normally
- I turned the cursor visibility on to show where it is
- I alt-tabbed out of the studio window and returned back in
- Mouse is no longer locked and I can’t move the camera anymore
This bug was only introduced recently and was not an issue before.
It greatly affects work flow because I can’t test multiple test player clients reliably when I need to constantly switch between studio windows.