Setting UIS.MouseBehaviour to LockCenter and launching a studio playtest does not lock the mouse to the center of the screen and instead gives default behaviour (reading UIS.MouseBehaviour shows it is set to Default, even when setting MouseBehaviour every time RenderStepped is fired).
This issue only seems to persist when the local server window is resized.
Video taken in Local Server
Video taken in Studio Test (this behaviour also is present in live servers)
Beta Features enabled:
Upgrade Shorelines
Team Create Connection Indicator Rework
New Character Controller
Live Animation Creator
Intuitive Debugger
CSG V3
Advanced Explorer Filtering
Expected behavior
The mouse should lock to the center of the screen.
This issue only happens for me when a client window is resized (for me, player 1 and 2’s windows are half and half on my monitor and this is the default size of the windows when I launch a local server).
This is still an issue. For me it’s only happening in one of 2 places in my experience. I have the same window setup as Tom_atoes. Launching a playtest, resizing both client windows to normal and restarting makes it work again…