For testing I created a game which sets UserInputService.MouseBehaviour to Enum.MouseBehaviour.LockCenter
every frame (Same result occurs with LockCurrentPosition). The intended result is for it to lock the mouse position in the centre of the screen however the mouse can still move freely. This never happened previously and is similar to how the Microsoft Store version of roblox works.
This is not reproducible in studio only in a live game
Client Version: 0.652.0.6520764
This has been fixed now