Tapping on GUI buttons appears to not work for some players today in Welcome to Bloxburg.
Haven’t been able to reproduce this myself, but it appears to happen sometimes for players using iOS devices. Tapping affected buttons seems to fire MouseButton1Down and MouseButton1Up, but not MouseButton1Click like it used to.
I will look into this. Btw does it seem to work if you use Activated event instead? This is the preferred way of listening to clicks with a mouse and taps with a touch. Eventually we will deprecate MouseButton1Click in favor of Activated
Seem to have players complaining about this now on mobile, buttons no longer seem to work anywhere, this seemed to start occuring within the last week, as I just re-opened my game with about a week’s break.
Seems to only occur for mobile/tablet players, like Coeptus stated.
If it is the case that I have to use activate (which it seems like it will be if MouseButton1Click will be deprecated), is there a quick way to find all scripts that use this and replace it?
Because I must have like 100 gui buttons that people can click in my game, so RIP.
Edit: After a long process I’ve added TouchTap events to every button in the game, rip my brain. Hope it works.
Further edit: Oddly enough, I think all buttons that aren’t within frames in general seem to still work?
Even further edit: I have replaced all MouseButton1Click with Activated, I’ll report back as to whether it worked.
Swapped everything to ‘activate’, it seems that this does not work either, not sure what’s going on.
I’ll try making a game with buttons, and have one in a frame and one not to see if I can reproduce this.
Edit: Doesn’t seem to be frames that are the issue, just made a game to test the theory. I have no idea what is going on.
If you want a link to a game where it occurs here is my own:
Sadly due to this I had to remove a lot of robux from mobile sponsors, which was a pain - luckily my players can’t buy anything (or unluckily however u look at it lol), so I suppose at least I don’t have a lot of people demanding refunds, unlike Coeptus may wake up to.
I don’t know if you have the authority to check the code or not, or whether this helps.
Was this ever fixed? I am still having this issue, but not on mobile, on PC. I would assume its the same issue.
Buttons fire fine when in a frame, but when in a scrolling frame, they are non responsive. Tried MouseButton1Click and Activated, with neither working.
I’m also wondering about this. I tried MouseButton1Down, MouseButton1Click and Activated, and only MouseButton1Down is being recognized on mobile. Is this by design or a bug?
This bug is occurring again. We’ve changed to mousebutton1down temporarily, but that’s not an ideal fix. Can anyone else confirm this, or is it just our game?
This bug is back, most likely related to the ScrollingFrame update. With Global behavior on, an overlapping ScrollingFrame with a ZIndex above a button will break the MouseButton1Click functionality on mobile. This entirely destroyed my monetization, I was lucky to have a bug report given to me and I did extensive testing to sort out the problem.
Here you can see my Gamepass page has the ZIndex fix and the Currency page does not. Please QA this next time, I’m sure I’m not the only one who lost revenue from this.
Sorry for the late reply! Not sure if this is still an issue but make sure the ZIndex of the ScrollingFrame (and any other overlapping Frame object, transparent or otherwise) does not exceed that of the button. That’s how I got these working on mobile again.