You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I want it to enable the customization gui after selecting gender. -
What is the issue? Include screenshots / videos if possible!
clicking on the button for male and female does nothing
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Tried changing MouseButton1Click to Activated, still won’t work.
Full script:
local GUI = script.Parent
local GenderFrame = GUI:WaitForChild("GenderFrame")
local Customization = GUI:WaitForChild("Customization")
local Event = game.ReplicatedStorage
local Gender
local SkinValue = 1
local FaceValue = 1
local HairValue = 1
local Finish = GUI:WaitForChild("Finish")
local Hover = script.Hover
local Mouse = game.Players.LocalPlayer:GetMouse()
local C1 = false
GUI:GetPropertyChangedSignal("Enabled"):Connect(function()
if GUI.Enabled == true then
local Camera = workspace.CurrentCamera
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = workspace.CameraResources.DummyCamera.CFrame
else
local Camera = workspace.CurrentCamera
if Camera.CameraType == Enum.CameraType.Scriptable then
end
end
end)
local Face = {
[1] = "Default",
[2] = "Dont wake me up",
[3] = "Awkard Eyeroll",
[4] = "Bad News Face",
[5] = "Furious George",
[6] = "George Nouveau",
[7] = "Huh?",
[8] = "Mad Face",
[9] = "Nervous",
[10] = "Not sure if...",
[11] = "Rage Face",
[12] = "Sad Face",
[13] = "Smug",
[14] = "Stink Eye",
[15] = "Sweating",
[16] = "Tired Face",
}
local FemaleFace = {
[1] = "Blue Galaxy Face",
[2] = "Pink Galaxy Face",
[3] = "Green Galaxy Face",
[4] = "Freckles Face",
[5] = "Concerned",
[6] = "Purple Galaxy Face",
[7] = "Sad Face",
[8] = "Smiling Girl",
[9] = "Kind Face",
[10] = "Happy Face",
[11] = "Miss Scarlet",
[12] = "Err...",
}
local Skins = {
[1] = "Skin1",
[2] = "Skin2",
[3] = "Skin3",
[4] = "Skin4",
[5] = "Skin5",
[6] = "Skin6",
[7] = "Skin7",
[8] = "Skin8",
[8] = "Skin9",
}
local MaleHairs = {
[1] = "Default",
[2] = "Chestnut Style",
[3] = "Messy Hair",
[4] = "Ravenhaired Charmer",
[5] = "Stylish Brown Hair",
}
local FemaleHairs = {
[1] = "Black and Red",
[2] = "Platinum Messy Buns",
[3] = "Cinnamon Hair",
[4] = "Fro double Buns in Black",
[5] = "Black Messy Bun",
}
local Arrows = {
"Left",
"Right",
}
local Genders = {
"Male",
"Female",
}
function UpdateHair(Value)
if Gender == "Female" then
local Hair = FemaleHairs[Value]
local Object = game.ReplicatedStorage.Customization.Hairs:WaitForChild(Hair):Clone()
local Dummy = game.Workspace.CameraResources.Dummy:WaitForChild("StarterCharacter")
for i,v in pairs(Dummy:GetChildren()) do
if v.ClassName == "Accessory" then
v.Handle.Transparency = 1
end
end
repeat wait() until Dummy:FindFirstChild(Object.Name)
Dummy[Object.Name].Handle.Transparency = 0
elseif Gender == "Male" then
local Hair = MaleHairs[Value]
local Object = game.ReplicatedStorage.Customization.Hairs:WaitForChild(Hair):Clone()
local Dummy = game.Workspace.CameraResources.Dummy:WaitForChild("StarterCharacter")
for i,v in pairs(Dummy:GetChildren()) do
if v.ClassName == "Accessory" then
v.Handle.Transparency = 1
end
end
repeat wait() until Dummy:FindFirstChild(Object.Name)
Dummy[Object.Name].Handle.Transparency = 0
end
end
function UpdateFace(Value)
local Place = game.ReplicatedStorage.Customization.Faces
local FaceDecal
if Gender == "Male" then
FaceDecal = Place:WaitForChild(Face[Value])
else
FaceDecal = Place:WaitForChild(FemaleFace[Value])
end
if FaceDecal then
local Dummy = game.Workspace.CameraResources.Dummy:WaitForChild("StarterCharacter")
Dummy.Head.face.Texture = FaceDecal.Texture
end
end
function UpdateSkin(Value)
local Dummy = game.Workspace.CameraResources.Dummy:WaitForChild("StarterCharacter")
local BodyColor = Dummy:WaitForChild("Body Colors")
local Tone = game.ReplicatedStorage.Customization.Skins:WaitForChild(Skins[Value])
BodyColor.HeadColor = Tone.HeadColor
BodyColor.TorsoColor = Tone.TorsoColor
BodyColor.LeftArmColor = Tone.LeftArmColor
BodyColor.RightArmColor = Tone.RightArmColor
BodyColor.LeftLegColor = Tone.LeftLegColor
BodyColor.RightLegColor = Tone.RightLegColor
end
UpdateSkin(SkinValue)
UpdateHair(HairValue)
Customization.Skin.TextLabel.Text = Skins[SkinValue]
Customization.Face.TextLabel.Text = Face[FaceValue]
if Gender == "Female" then
Customization.Hair.TextLabel.Text = FemaleHairs[FaceValue]
else
Customization.Hair.TextLabel.Text = MaleHairs[FaceValue]
end
GenderFrame:WaitForChild("Male").Activated:Connect(function()
Gender = Genders[1]
GenderFrame.Visible = false
Customization.Visible = true
UpdateFace(FaceValue)
Finish.Visible = true
Hover:Play()
end)
GenderFrame:WaitForChild("Female").MouseButton1Click:Connect(function()
Gender = Genders[2]
GenderFrame.Visible = false
Customization.Visible = true
UpdateFace(FaceValue)
Finish.Visible = true
Hover:Play()
end)
--
Customization.Skin:WaitForChild(Arrows[1]).MouseButton1Click:Connect(function()
if SkinValue == 1 then
SkinValue = 9
else
SkinValue = SkinValue - 1
end
UpdateSkin(SkinValue)
Hover:Play()
Customization.Skin.TextLabel.Text = Skins[SkinValue]
end)
Customization.Skin:WaitForChild(Arrows[2]).MouseButton1Click:Connect(function()
if SkinValue == 9 then
SkinValue = 1
else
SkinValue = SkinValue + 1
end
UpdateSkin(SkinValue)
Hover:Play()
Customization.Skin.TextLabel.Text = Skins[SkinValue]
end)
--
Customization.Face:WaitForChild(Arrows[1]).MouseButton1Click:Connect(function()
if Gender == "Male" then
if FaceValue == 1 then
FaceValue = 16
else
FaceValue = FaceValue - 1
end
Customization.Face.TextLabel.Text = Face[FaceValue]
elseif Gender == "Female" then
if FaceValue == 1 then
FaceValue = 12
else
FaceValue = FaceValue - 1
end
Customization.Face.TextLabel.Text = FemaleFace[FaceValue]
end
Hover:Play()
UpdateFace(FaceValue)
end)
Customization.Face:WaitForChild(Arrows[2]).MouseButton1Click:Connect(function()
if Gender == "Male" then
if FaceValue == 16 then
FaceValue = 1
else
FaceValue = FaceValue + 1
end
Customization.Face.TextLabel.Text = Face[FaceValue]
elseif Gender == "Female" then
if FaceValue == 12 then
FaceValue = 1
else
FaceValue = FaceValue + 1
end
Customization.Face.TextLabel.Text = FemaleFace[FaceValue]
end
Hover:Play()
UpdateFace(FaceValue)
end)
--
Customization.Hair:WaitForChild(Arrows[1]).MouseButton1Click:Connect(function()
if HairValue == 1 then
HairValue = 5
else
HairValue = HairValue - 1
end
UpdateHair(HairValue)
if Gender == "Female" then
Customization.Hair.TextLabel.Text = FemaleHairs[HairValue]
else
Customization.Hair.TextLabel.Text = MaleHairs[HairValue]
end
Hover:Play()
end)
Customization.Hair:WaitForChild(Arrows[2]).MouseButton1Click:Connect(function()
if HairValue == 5 then
HairValue = 1
else
HairValue = HairValue + 1
end
UpdateHair(HairValue)
if Gender == "Female" then
Customization.Hair.TextLabel.Text = FemaleHairs[HairValue]
else
Customization.Hair.TextLabel.Text = MaleHairs[HairValue]
end
Hover:Play()
end)
--
Finish.MouseEnter:Connect(function()
Hover:Play()
Finish.Line:TweenSize(UDim2.new(1,0,0,1),"Out", "Quad", .2)
C1 = true
end)
Finish.MouseButton1Click:Connect(function()
Customization.Visible = false
Finish.Visible = false
GUI.Confirmation.Visible = true
end)
Finish.MouseLeave:Connect(function()
Finish.Line:TweenSize(UDim2.new(0,0,0,1),"Out", "Quad", .2)
C1 = false
end)
--
Mouse.Move:Connect(function()
if C1 then
Finish.Line:TweenSize(UDim2.new(1,0,0,1),"Out", "Quad", .2)
elseif C1 == false then
Finish.Line:TweenSize(UDim2.new(0,0,0,1),"Out", "Quad", .2)
end
end)
--
GUI.Confirmation.Yes.MouseButton1Click:Connect(function()
local Event = game.ReplicatedStorage.RemoteEvents.Customization.FinishInfo
local Camera = workspace.CurrentCamera
local Menu = script.Parent.Parent:WaitForChild("MainMenu")
local Player = game.Players.LocalPlayer
if Gender == "Male" then
Event:FireServer(Skins[SkinValue], Face[FaceValue], MaleHairs[HairValue], Gender) -- skin, face, hair
else
Event:FireServer(Skins[SkinValue], FemaleFace[FaceValue], FemaleHairs[HairValue], Gender) -- skin, face, hair
end
GUI.Enabled = false
Camera.CameraType = Enum.CameraType.Custom
Hover:Play()
--
for i = 1, 0, -.01 do
Menu.Theme.Volume = i
wait(.01)
end
Menu.Theme.Volume = 0
Menu:Destroy()
--game.Lighting.Blur:Destroy()
game.Lighting.SunRays:Destroy()
Camera.CameraType = Enum.CameraType.Custom
Camera.CameraSubject = Player.Character.Humanoid
Player.PlayerGui:WaitForChild("Menu"):Destroy()
Player.PlayerGui:SetTopbarTransparency(0.5)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat,true)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All,true)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList,false)
game.ReplicatedStorage.RemoteEvents.AutoSave:FireServer()
game.ReplicatedStorage.RemoteEvents.UpdateCharacter:FireServer()
Player.PlayerGui:WaitForChild("Stats").Enabled = true
end)
GUI.Confirmation.No.MouseButton1Click:Connect(function()
Customization.Visible = true
Finish.Visible = true
GUI.Confirmation.Visible = false
end)
Hierachy:
It’s as if
MouseButton1Click:Connect(function()
Is being ignored upon being fired.