As the title suggests, the MouseEnter and MouseLeave events are now firing when LMB is pressed and released. This has broken my UI script as it relies on those events to know what button the mouse is over when released. It’s also causing some graphical anomalies in my UI as well. This bug only occurs on the Client, it doesn’t happen in the Studio.
You can see here in the log that mouseEnter prints before and after LMB_Down. And mouseLeave prints before LMB_Up:
Graphical anomaly
Me clicking on an item; you can see the drop menu is flickering as if the mouse is entering the frame and leaving again:
I’ve been running it on the client and have yet to replicate it - just figure a proper way to replicate might help the engineering team. To be clear, clicking on this UI button should theoretically trigger MouseEnter and MouseLeave correct?
I am getting similar issues (Place) - Players cannot get the rightclick menu to open on items, which is just tied to MouseButton2Click. Players found a work around that holding left click then right clicking works, but I was also able to fix it by changing MouseButton2Click to MouseButton2Down.
As of a couple days ago, players on mobile seem to be unable to tap buttons on my shop, PC users can do this just fine. I use the MouseButton1Click event for this. Could this be related?