Hello! I have a custom gun gear which uses Mouse.Hit for the gun beam position, the position is inaccurate when i have my custom rig system enabled, here are some comparisons:
Without the Custom Rig System enabled
With the Custom Rig System enabled
As you can see the gun shoots to the floor instead of the wall when i got my custom rig system enabled, i dont know if this issue is related to the Mouse instance or not. Any help?
from doing further testing, this seems to happen with InputObject.Position too