hey everyone!! here i come with another weird mishap that should not be happening.
soo basically this is a not-so-complex script for changing the icon of the mouse to different “spells”
yeaa so for some reason it works in studio and doesnt in the actual game client.
im assuming this is because im not the owner of the game and the images are owned by me. probably the case except that different ui elements, containing images made by me are showing themselves perfectly fine… well, heres my script. perhaps a bit too much info but i wont be hiding anything for safety’s sake.
local plr = game.Players.LocalPlayer
local tool = script.Parent
local inputs = game:GetService("UserInputService")
local currentspell = tool.currentspell
local event = tool.changespell
local gui = tool.spellpage
local mouse
local check1 = tool.check1
local check2 = tool.check2
local check3 = tool.check3
local nospell = "http://www.roblox.com/asset/?id=81591860339725"
local pumpimage = "http://www.roblox.com/asset/?id=93705910540444"
local skelimage = "http://www.roblox.com/asset/?id=111600806633156"
local shieldimage = "http://www.roblox.com/asset/?id=82956532226510"
--summon to pumpkinball to shield "rbxassetid://76568679516657"
function setMousicon(icon)
inputs.MouseIcon = icon
end
inputs.InputBegan:Connect(function(inp, processed)
if processed or tool.equipped.Value == false then
return
end
if inp.KeyCode == Enum.KeyCode.E then
if currentspell.Value == "summon" then
if check2.Value then
setMousicon(pumpimage)
else
setMousicon(nospell)
end
event:FireServer("pumpkin")
end
if currentspell.Value == "pumpkin" then
if check3.Value then
setMousicon(shieldimage)
else
setMousicon(nospell)
end
event:FireServer("shield")
end
if currentspell.Value == "shield" then
if check1.Value then
setMousicon(skelimage)
else
setMousicon(nospell)
end
event:FireServer("summon")
end
end
if inp.KeyCode == Enum.KeyCode.Q then
if currentspell.Value == "shield" then
if check2.Value then
setMousicon(pumpimage)
else
setMousicon(nospell)
end
event:FireServer("pumpkin")
end
if currentspell.Value == "pumpkin" then
if check1.Value then
setMousicon(skelimage)
else
setMousicon(nospell)
end
event:FireServer("summon")
end
if currentspell.Value == "summon" then
if check3.Value then
setMousicon(shieldimage)
else
setMousicon(nospell)
end
event:FireServer("shield")
end
end
end)
check1.Changed:Connect(function(val)
if currentspell.Value == "summon" then
if not val then
setMousicon(nospell)
end
if val then
setMousicon(skelimage)
end
end
end)
check2.Changed:Connect(function(val)
if currentspell.Value == "pumpkin" then
if not val then
setMousicon(nospell)
end
if val then
setMousicon(pumpimage)
end
end
end)
check3.Changed:Connect(function(val)
if currentspell.Value == "shield" then
if not val then
setMousicon(nospell)
end
if val then
setMousicon(shieldimage)
end
end
end)
tool.Equipped:Connect(function(maus)
mouse = maus
if currentspell.Value == "summon" then
if check1.Value then
setMousicon(skelimage)
else
setMousicon(nospell)
end
end
if currentspell.Value == "pumpkin" then
if check2.Value then
setMousicon(pumpimage)
else
setMousicon(nospell)
end
end
if currentspell.Value == "shield" then
if check3.Value then
setMousicon(shieldimage)
else
setMousicon(nospell)
end
end
gui.Parent = plr.PlayerGui
end)
tool.Unequipped:Connect(function()
setMousicon("rbxasset://textures\\ArrowFarCursor.png")
gui.Parent = tool
end)
currentspell.Changed:Connect(function()
gui.Frame.pagetext.Text = ("<Q "..currentspell.Value.." E>")
end)
*also forgot to mention that i did indeed try doing mouse.Icon = … buut it didnt work too.
**ill probably just ask the owner of the game to upload the images as their own and see if that works.