The following wall is cancollide = true. I can do this with every single part by rotating my camera into it. I can only do it with mouselock enabled, and only if the wall is on my right side. I can’t clip my camera through it if it’s on the left.
Disabled mouselock in my game due to this.
Old post, but the same exact issue remains with mouselock after almost three years. Instead of reposting, I’ll bring this already existing thread back to life.
Like Osyris said before, I feel forced to disable mouselock in my game despite people wanting it enabled. Luckily mouselock isn’t a crucial piece for my game like it would be in a sword fighting game, otherwise this bug would be exceptionally annoying.
Any fix to this? Scripting wise
Don’t necrobump please.
You can fix this by inserting a second part into the wall itself, which will prevent the camera from clipping further into the wall.
People shouldn’t have to make their game unoptimised by almost doubling the part count over a bug/unintentional and unexpected issue with the Roblox engine. Not to mention trying to work with walls that are like that would be rather annoying to do.
It’s a bug within the camera modules which prevents me from completing my task. This is a forum in which developers ask and give help. Also your alternative by doubling the brick count doesn’t seem to fair too well in the optimization department. Let me rephrase my initial question- is there a method in which can be used by already editing the current camera module provided by roblox to prevent occlusion when using mouse lock- rather I manually force enable it or The player pressed shift- the issue still persist.